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Cambridge Assessment English is providing you the means to attract new users with the Test Your English for websites. This product can be embedded easily onto your site. It can help you to drive traffic and give you the opportunity to promote relevant content or services to visitors.


Test your English for websites is a widget version of Cambridge Assessment English’s popular English test that can be easily embedded into your site. The test works like a mini-application: it consists of 25 multiple choice questions and provides an approximate indication of a user’s level of English upon completion.


Private language schools and education agents may benefit from using this quick test on their websites to help give their potential students a quick indication of their level of English and direct them to relevant content on their websites based on their results. Language schools can then follow up with students who choose to share their learning level and their contact details to provide information about courses that may suit their needs.


It provides a valuable resource for users who are actively interested in English language learning. Once test takers have completed the test they are taken to a results page which tells them their approximate language level. You can then direct users to content relevant to their level.


This widget is quick and easy to implement when you follow these steps: 1. The website administrator adds a simple snippet of code to your website; 2. Users visit the website and take the test; 3. Users receive their results, along with any relevant content provided by the website.


 

Kahoots are engaging interactive online games. Many teachers use them to teach and motivate their students. You can search for them online because they have been created by other teachers and organisations. It is really easy to create your own games too.


You can use Kahoots on a whole range of devices including desktop computers, tablets or smartphones. You can play them online or use them as face-to-face lessons. They can also be used at home as self-study or as a challenge, and they can be played individually or in teams.


There are nine Kahoots programs for young learners offered by Cambridge English. They have bright colours and sound effects that encourage young learners to become more engaged in English language learning. They are good for building language and skills among pre-A1, A1 and A2 learners but they are also good for test preparation even though they have not been specifically designed for that.


It is really important that the language is appropriate for your learners. If you are designing Kahoots for your students, it is good to create vocabulary building exercises. The important thing is to design language activities in context, adding videos, images and text. Where possible, try to include dialogue in context.


There are many benefits of games for language learning. First, they engage learners because if they enjoy a game they will want to play it over and over again. We know that games reduce stress and anxiety and increase motivation to learn. They also achieve a state of flow because they are good at focusing students on learning instead of looking at things around them. And they are good at developing students’ love of learning outside the classroom, which as we know makes a teacher’s job much easier within it.

 

The pandemic is speeding up the transition to online classrooms. As teachers we must adapt to this new environment and there are now online providers and online apps that help us replicate the face-to-face interaction that we are all used to. We also need to develop the skills and strategies to cope with his new paradigm.


Online tests are a good way to find out what level your students are at and what they need to work on. Your online provider may provide tests and this will help your learners see the patterns in what they need to learn and what they have to do.


Your students also need to study the assessment criteria. This is good to see what they are being assessed on and lets them know in advance what they should work on so that they are fully prepared for the tests.


Your learners should also engage in peer-to-peer assessment and self-assessment. They should get their peers to assess each other’s work so that it allows them to know where they rank in relation to the entire class and also provides good feedback that they can understand.


In-class and out-of-class tasks are also worth implementing. You need to give learners the skill they need to take responsibility for their own learning. You don’t have to do all the tests online – you can set the test to be done at home and then follow up later. It is hard to organise but good for learner development.


Digital tools can help but think about what is right for you and your learners. With regard to group communication tools, you can use the platforms Microsoft Teams, Zoom and Padlet; you can collect assessments from online quizzes and test using Quizlet, Kahoot! and Typeform; written work can be collected to create a portfolio using OneNote, Seesaw, Edmodo, and Google Docs; you can use save time with automarkers such as Write and Improve, and speech recognition applications; and you can check for plagiarism using the tools Turnitin and Grammarly.


But what makes a good test? The first principle is validity. You can ask ‘Are we measuring what we want to measure and nothing else?’ Another question you can ask is ‘Are we measuring skills that are relevant to real-life language use?’ And, ‘Are we measuring skills that are relevant to real-life language use?’ We also need to know about the test’s reliability and so we ask, ‘Are we measuring student performance consistently?’


 

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